Effect of the structuring of an instruction on the exploration and comprehension of a text : a dual oculometric and behavioural approach

authors

  • Coupaud Magali
  • Mirault Jonathan
  • Delserieys Alice

keywords

  • Reading educational game theory of evolution chance

document type

COMM

abstract

The Darwinium game has been designed by a team of researchers and teachers for use in secondary schools to help model the concepts of chance linked to the evolution of living organisms. The game incorporates various elements (cards, board, etc.) that use different modes of representation to enable pupils, with the help of a teacher, to act according to the rules of the game and understand these concepts. We found that the elements of the game are understood in different ways by the pupils. We therefore wondered how these elements were perceived and what effects the specificity of the instructions might have on understanding the rules of the game. To answer this question, we developed an experimental eye-tracking protocol on the 'Jacques Ginestié' experimental stage, where we presented extracts of game elements with 2 instruction modes (targeted or global) to students, in order to set up a pilot group. The initial results are consistent with our expectations. They show greater information extraction and comprehension in the 'targeted instruction' condition than in the 'global instruction' condition. This preliminary study will enable us to offer teachers pedagogical scenarios for integrating the game into the classroom that will be as effective as possible.

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