Validation of a novel immersive virtual reality set-up with responses of wild-caught freely moving coral reef fish

authors

  • Vidal Manuel
  • Mills Suzanne
  • Gairin Emma
  • Bertucci Frédéric
  • Lecchini David

keywords

  • Conspecific
  • Habitat
  • Postlarval
  • Predator
  • Proof of concept
  • Recruitment
  • Reef fish
  • Virtual reality
  • Visual recognition

document type

ART

abstract

Virtual reality (VR) enables standardized stimuli to provoke behavioural responses in animals; however, in fish studies VR has been limited to either basic virtual simulation projected below the bowl for freely swimming individuals or a simple virtual arena rendered over a large field of view for head-restrained individuals. We developed a novel immersive VR set-up with real-time rendering of animated 3D scenarios, validated in a proof-of-concept study on the behaviour of coral reef postlarval fish. Fish use a variety of cues to select a habitat during the recruitment stage, and to recognize conspecifics and predators, but which visual cues are used remains unknown. We measured behavioural responses of groups of five convict postlarval surgeonfish, Acanthurus triostegus, to simulations of habitats, static or moving shoals of conspecifics, predators and nonaggressive heterospecifics. Postlarval fish were consistently attracted to virtual corals and conspecifics presented statically, but repulsed by their predators (bluefin jacks, Caranx melampygus). When simulated shoals repeatedly passed nearby, they were again attracted by conspecifics, showing a tendency to follow the shoal, whereas they moved repeatedly to the back of the passing predator shoal. They also discriminated between species of similar sizes: they were attracted more to conspecifics than butterflyfish, Forcipiger longirostris, and repulsed more by predators than parrotfish, Scarus psittacus. The quality of visual simulations was high enough to identify visual cues (size, body shape, colour pattern) used by postlarval fish in species recognition. Despite a tracking technology limited to fish 2D positions in the aquarium, preventing the real-time updating of the rendered viewpoint, we could show that VR and modern tracking technologies offer new possibilities to investigate fish behaviour through the quantitative analysis of their physical reactions to highly controlled scenarios.

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